![]() ![]() ![]() It comes down to this:ġ) All of your city preparations and grinding up better defense is insignificant to the pathetic way that the AI treats incoming rogues, so you will always be plundered by a player willing to invest in 3 pieces of infrastructure.Ģ) the already simplistic rock-paper-scissors interaction between the 'standard' military unit types is more or less wasted development space, because you always want more rogues for offense. I'm skipping some ancillary marginalia, but still. Get rogue encampments, get an alcatraz, pump out rogues, win. What I described is not deep and rich strategy. entertainment hours, if there is deep and rich strategy. That's a good thing, that's what we signed up for, i.e. Is my brief summary essentially correct? The game is a massive timesink. My question is this: the plunder side of PVP seems to boil down to attacking with 7 rogues and 1 _ (champion, ranged or fast unit), and relying on the horribad AI tactical defense to bull through whatever defensive troops and bonuses exist. Not long enough to know everything, long enough to have had a taste of the game and to decide if I want to order the buffet or get some take-out. ![]()
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